Why we built The Better Us Project (and why we think it could be a revolution for your school)

February 11, 2026
Why we built The Better Us Project (and why we think it could be a revolution for your school)
Dale Sidebottom

We want to start this newsletter with a short story.

A little while ago, the two of us were standing at the back of a school hall after a well-being session.

The content was good.

The intentions were strong.

But the engagement just wasn’t there.


Students were polite, but switched off.

Teachers cared deeply, but looked exhausted.

And walking out, we both said the same thing:

“This stuff matters too much to feel like another thing students have to sit through.”


We’ve both spent years working in schools, with students and staff, talking about well-being, connection, kindness and mental health. And what we’ve learned is simple:

Well-being only works when it’s felt, lived, and experienced not when it’s delivered as content.


That moment sparked a bigger question for us.

What if well-being was fun?

What if it felt like a game, a story, an adventure students actually wanted to be part of?

And that’s where The Better Us Project was born.

Why well-being needs to be fun?

Students don’t change because they’re told what to do. They change because they’re engaged.

Young people love:

  • Games
  • Stories
  • Belonging
  • Working toward something together

They lean in when learning feels playful, social, and meaningful.

So instead of asking students to talk about kindness, empathy and gratitude, we asked: What if they could live it every day together?

Turning kindness into a joint adventure!

The Better Us Project turns well-being into a whole-school adventure.

Classes don’t just complete activities they:

- Climb Mount Everest

- Travel around Australia

- Take part in global missions

- Work together toward active goals

Every act of kindness, empathy, gratitude or giving moves the class forward.

Each student matters.
Each action counts.
And every class contributes to a bigger story.

This isn’t about competition for the sake of it. It’s about connection, contribution, and belonging.

Why gamification works?

Gamification isn’t about points and prizes.

It’s about:

  • Motivation
  • Momentum
  • Meaning

When students:

  • Log daily well-being check-ins
  • Complete missions
  • Earn rewards and badges
  • See their actions contribute to their team

…something powerful happens.

They don’t feel forced to care.
They start caring because they’re part of the story.

A true whole-school approach

One thing we kept hearing from schools was:

“We love the ideas… but we don’t want another platform, another spreadsheet, another thing to manage.”

So we built everything in one place.

With The Better Us Project, schools get:

- Daily well-being check-ins

- Smart notifications when a student may need support

- Student of the Week recognition

- Mission rewards and XP

- Class vs class adventures

- Family-friendly reports and summaries

- Newsletter-ready content

- Sneaky Kindness Ninja shout-outs to boost teacher morale

All the data you need, without the overwhelm. Visit The Better Us Project website HERE.

Why connection matters?

When students feel:

  • Seen
  • Valued
  • Connected
  • Part of something bigger

Happiness improves.
Engagement increases.
And school becomes a place they want to be.

The Better Us Project doesn’t just support individuals; it strengthens school culture as a whole.

And that connection? That’s where real change happens.

See it for yourself!

Watch the explainer video below.

If you believe well-being should be joyful,
if you believe kindness should be lived, not lectured,
and if you believe schools thrive when everyone moves forward together…

We’d love you to join us on this adventure. Book a discovery call with us at team@theschoolofplay.co

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